using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class ConstraintPosition : Constraint
    {
        public Vector3 position;
        public override void UpdateConstraint()
        {
            throw new NotImplementedException();
        }

        public ConstraintPosition()
        {
            throw new NotImplementedException();
        }

        public ConstraintPosition(Transform transform)
        {
            throw new NotImplementedException();
        }
    }
}